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GameAnalytics
2 min read
#Tool & Product
GameAnalytics Secures CIPP Certification
Francesco and the Privacy Team at GameAnalytics play a pivotal role in protecting player information. With a deep understanding of EU law and privacy management, coupled with the CIPP/E certification, they oversee compliance operations for over 100,000 games. This team manages compliance related to standards such as ISO 27001, SOC2 Type II, COPPA, GDPR, ePrivacy Directive, and CCPA. Their dedication ensures game developers using our services are meeting top-tier data privacy and security standards. The role of privacy professionals in today’s digital age can’t be understated. They’re essential in managing privacy threats and ensuring information assets remain secure. The IAPP has set global standards in education and testing for privacy, with the CIPP certification being a prime example. The CIPP/E focuses on European data protection laws, enforcement models, and best practices for data protection. By acquiring this certification, Francesco aligns...
1 min read
#Ads & Monetization
From Zero to Hero: Tracking Key Success Pillars in Gaming
Our COO, Allison, recently joined Mobvista for the first episode of their "From Zero to Hero" video series. Watch the video today for a detailed overview into tracking three essential pillars of gaming success: Acquisition, Engagement, and Monetization.
1 min read
#Tool & Product
GameAnalytics in The Legal 500 GC Powerlist 2023
GameAnalytics is honored for legal excellence in The Legal 500 GC Powerlist 2023, showcasing industry-leading privacy and data security expertise.
13 min read
#Strategies
Time-Saving Tools For Mobile Game Developers
Editor’s note: This post was originally published in 2016. As it’s been a while since we’ve explored what the best tools are that you should be using, we thought we would go ahead and give this post a refresh. Let us know if you think we’ve missed anything important. How can you lower acquisition costs, improve engagement and drive more purchases? Where will you find the time? From basement to studio, game developers manage a growing remit of technical skills… yet the hours in a day stay fixed. For sure, there are thousands of time-saving apps and services that you can make use of – but figuring out which are best is tricky. That’s why we’ve curated a list of the top game development tools, as voted for by game developers, to help steer you in the right direction and free-up your time to...
4 min read
#Tool & Product
Mobvista Financial Report Shows 65% Profit Increase in H1 2019
In a recent financial statement for H1 2019, Mobvista revealed that their total revenue came in at $225.1 million (USD) for the first half of the year – a 22% increase when compared to the same period in 2018. Their adjusted net profit also grew by 65% to $17.4 million (USD), and their adjusted EBITDA grew by 75.8% to $23.0 million (USD). So then, the question on everyone’s mind is how did they achieve this? The answer: better programmatic advertising. For those who don’t know, programmatic advertising makes it possible to buy and place ads in less than a second, usually done through an exchange or DSP. And Mobvista has been a leading force in developing this technology over the past decade, especially in Asia. Co-Founder and President of Mobvista, Clement Cao, provided this recent statement: “We’ve always been focusing...
8 min read
#Data & Analytics
Not GDPR Again – Steps To Keep Your Game And Company Compliant
You know the word, and you know it’s important. But what does GDPR really mean? And why do you need to care about it? To help new developers and studios located outside of the EU, we’ve outlined a list of important steps that can keep your game and company fully GDPR compliant. TL;DR – Your GDPR checklist Step 1: Ask for consent Step 2: Find out where you data comes from Step 3: Put safety first (Data Protection Impact Assessment) Step 4: Don’t be clingy (Allow your users to withdraw) Step 5: Know how GDPR affects overseas developers Step 6: Be clear but creative with your forms Step 7: Embrace full compliance So, what exactly is GDPR? GDPR stands for General Data Protection Regulation (GDPR), and this new European law has changed the game on how companies manage personal data....
3 min read
#Tool & Product
GameAnalytics Now Available for Games Built with Adobe Air
We’re pleased to announce another integration that brings GameAnalytics to even more developers. If you’re building games with the Adobe AIR runtime you can now implement our GameAnalytics SDK to understand how players interact with your game, totally free of charge. Setup is quick and simple. In less than 5 minutes you should be able to start viewing data about your players on our real-time dashboard. The most basic basic install will give you out of the box insight into hundreds of game specific KPIs without any additional setup. The SDK is available to download on our Github page here: GameAnalytics SDK for Adobe Air. This page also contains documentation outlining the key steps to instrument the SDK. About Adobe Air Adobe AIR (formerly Adobe Integrated Runtime) is a cross-platform runtime system developed by Adobe Systems for building desktop applications and...
3 min read
#Tool & Product
GameAnalytics is Now Available for GameMaker Studio
We’re happy to report that our brilliant engineers have added yet another integration to the GameAnalytics mix; a free and lightweight SDK for the GameMaker engine. To download it, or just to have a general peek, visit our Github page here: GameAnalytics SDK for GameMaker. This page also contains documentation outlining the key steps to instrument the SDK. Implementation is pretty straightforward, so within 5 minutes you should be able to start sending events and viewing real-time analytics for your players. About GameMaker This SDK integrates seamlessly with GameMaker Studio 1.4 and we have plans to update to the latest and greatest incarnation of the GameMaker engine soon. The aim of this engine from YoYo Games is to break down the barriers to getting started with game development. ❗️ Edit (Aug 23rd, 2017): We have updated the GameAnalytics SDK and now offer...
3 min read
#Tool & Product
GameAnalytics Is Now Available for Tizen Devices!
We’re pleased to announce that you can now integrate GameAnalytics with Tizen devices. For those of you who haven’t heard of it, Tizen is an open source, standards-based operating system originally developed for Samsung mobile phones in 2012. Since then, Tizen has evolved into a flexible and popular platform for a wide range of interconnected devices. The GameAnalytics SDK for Tizen is available to download on Github here. As it stands, you can build games for Tizen devices with our Unity SDK and our Cocos2D SDK. The SDK has been developed for Tizen native applications (in C++). If you’d like to integrate our platform with web applications then we recommend that you use the GameAnalytics SDK for JavaScript and HTML5 instead. Why Tizen? Tizen powered phones, such as the Samsung Z series, are extremely popular in Asia and Africa as...
3 min read
#Tool & Product
GameAnalytics Now Available for HTML5/Javascript Games
Now you can build amazing games across web, desktop and mobile in the language you know and love and track player behavior across all environments in one place. Javascript is a powerful and flexible programming language. We’re pretty excited about this new SDK, and we hope you are too! ? Many games start their life on the web. Whether it be a quick deployment to Facebook or a dedicated refinement on gaming portals such as Kongregate or Miniclip, it’s now easy for you to compare how differently your players behave across all of the different platforms they might play on – in one interface. In the future you will even be able to compare and run analysis across games, giving a holistic view of your game service and players, no matter where they are. Download the Javascript SDK You can...
2 min read
#Tool & Product
We’re Opening a GameHub in Copenhagen
Get ready. We’re opening the doors of our Copenhagen office to the Danish gaming industry for 2017. The center, aptly named the ‘GameHub’, will act as a shared office space ideal for gaming professionals to learn from one another. At a fair price, we will provide free coffee, fast WiFi and big meeting rooms in a beautiful space based in the heart of Copenhagen. Founder and chairman of GameAnalytics, Morten Wulff, said: “Our aim is to give something back to the game development community in the city where it all began for us.” “At GameAnalytics, we’re continually investing in developing our tool, always trying to improve the product and make it the best solution available. Hopefully, by working side by side with promising studios we can learn a lot from each other. Maybe we can help take them to the next...
3 min read
#Tool & Product
Leadwerks Game Engine 4.2 Released
Leadwerks Game Engine 4.2 is now available on Steam. This update adds new features to make game development easier than ever. The full product is on sale with an 80% discount until January 2nd, during the Steam winter sale. Compatible with GameAnalytics Version 4.2 integrates analytics into Leadwerks games with a free GameAnalytics account. This allows developers to view statistics on player behavior and identify any trouble spots their game might have as players progress through levels. With GameAnalytics, developers can make data-driven decisions and get real-time information instead of relying solely on written feedback. New graphical features make Leadwerks games more beautiful, including fast ray-traced reflections with a new post-processing effect called screen-space reflection (SSR). Easy heat haze, glass refraction, and soft particles can now be added to games just by dragging a prefab into the scene. Textures can now be...
2 min read
#Tool & Product
We’ve Got New Navigation!
Reporting in GameAnalytics just got a whole lot easier We have an early present for you. Today we launched our latest upgrade to the GameAnalytics tool: navigation designed to make your life easier. This is one of the biggest changes we’ve made to the interface in the last year – take it as a sign of some great things to come! ? So how exactly will this impact you? Take a look at the before and after comparison below, or login to GameAnalytics and check it out for yourself. Old Layout New Layout Now the custom dashboards have the attention that they deserve. More details about this update: Navigation goes a long way towards making the tool easier to use. Now your most important reports are ready for action, straight from the sidebar. In a nutshell, it’s now easier than...