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Author profile
Cristian Bercu
Engineering Team Lead
![Zelda review cover image](https://gameanalytics.com/wp-content/uploads/2023/08/zelda-review-min-616x500.jpg)
11 min read
#Game Deconstructions
Zelda: Tears of the Kingdom – A Masterclass in Sequel Design
Tears of the Kingdom adds another tenet to its game: Creative exploration. And that’s why it appeals to absolutely everyone. We look at exactly what we can learn from Tears of the Kingdom and how its design philosophy helps the game appeal to every type of gamer out there.
![](https://gameanalytics.com/wp-content/uploads/2018/11/stencyl-cover-616x500.png)
3 min read
#Tool & Product
Stencyl SDK Is Now Available For GameAnalytics
Editor’s note: Please be aware that we have now deprecated this SDK and this engine/environment is no longer supported. If you have any questions about this change, please contact our support team. Earlier this year, we had the great pleasure of welcoming Stencyl to our collection of SDKs. Stencyl is a powerful engine for everyone, from beginners to pro game devs, and has a focus on 2D games. This is now the 19th SDK we’ve released, and definitely won’t be the last. Our goal is to provide analytics to all game developers out there, so you can expect to see more quality engines on our list. Just like all of our other SDKs, we’ve made this integration process as quick and simple as possible. If you find yourself needing more information however, you can check out the dedicated documentation for the Stencyl SDK...
![](https://gameanalytics.com/wp-content/uploads/2017/09/Swivel-Dark-Grey-616x450.png)
6 min read
#Data & Analytics
Analytics In Swivel 2D (GameAnalytics Demo Game)
Introduction Like any other software development team, the GameAnalytics SDK team invests time in team-building and in other activities that elevate the team spirit. We participated in a local game jam in late spring where we managed to imagine and implement a simple immersive game mechanic. With a little more work after the event, we managed to build a simple game, which we later named Swivel 2D. The intention of building this small game is to illustrate how the GameAnalytics product can be used, from instrumentation through to the planning phase and finally on to programmatic implementation. Download the game! In order to fully understand the contents of this page, I’d recommend that you download and play the game. Here are the links: Download Swivel for iOS Download Swivel for Android Swivel is a pseudo-single player casual game for mobile platforms created by...
![GameAnalytics for C++ Windows and Mac](https://gameanalytics.com/wp-content/uploads/2016/08/gameanalytics-for-c-1-616x450.png)
2 min read
#Tool & Product
GameAnalytics for C++ code now open sourced with Windows/Mac support
We have some great news for all you open source fans out there! By popular demand, GameAnalytics has decided to release their C++ SDK as open source. To start with the C++ SDK supports the following platforms: Windows Mac OS X But this can easily be expanded by crafty coders to support Linux for instance or maybe even console platforms if you really need a challenge. Also, integration with Steamworks could be explored. “So why make it open source?” you may ask. First of all, we want to support as many platforms as possible but as there are so many, we cannot cover all of them. Second, we want to reduce the risk of bugs and also discover new ways of doing things. Having our talented users contribute with improvements, optimisations or bug fixes to our SDK will make it even...