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#Data & Analytics
Everything You Need to Know About Interpreting KPIs
There are 12,000 games released on the US apple store each month. More than 400 each day on a single platform. Although they are of varying quality, the concurrence is fierce and it is hard to get visibility. More important even, is the fact that as a team, we want to rely on luck as little as possible: the risk isn’t only on our shoulders, but also on our teammates’. As a business, we have some objective tools at our disposal to see where we are going. We can estimate the risk our work represents, and the precise objectives we have to reach in order to survive as a game company. Those tools are collectively called Key Performance Indicators, or KPIs. What are key performance indicators? KPIs are metrics that are used to measure the performance of your games, your...
#Marketing & Publishing
Why now’s the time to get to know your players
Marketing is a dirty word within the walls of many independent developers. Even for those who acknowledge it’s something they should be doing, it’s still often a task tackled right at the last minute – a reluctant last tick on a checklist. As with any job handled in a half hearted manner, however, it often doesn’t deliver the results developers are expecting. Or, indeed, any results at all. Much of this is down to the fact that, even amongst industry veterans, marketing is a misunderstood art. So often deduced to be little more than “promotion” (even by some who actually work in the field), marketing is actually something successful firms working in any field being to take on before their product even exists. What sticks in the mind for me is a lecture I was party to when studying at...
#Tool & Product
The New GameAnalytics iOS SDKs Have Landed!
This post comes bearing news for all you great developers using GameAnalytics: we have released two new iOS SDKs (native and Unity) and their other platforms counterparts are on their way! Why should you be excited about it? This major update brings a lot of new features by introducing in-game economy, dedicated player progression, brand new custom dimensions and much more. Check out the video below, in which our Senior Product Designer, Kristoffer, presents all the goodies the new SDKs have to offer. For a full picture of how awesome this update is, and to get the details of the rollout plan for the rest of the SDKs, take a look at this comprehensive presentation of our SDKs. If this wasn’t enough, we also have a new and very pretty website, you should definitely check out!
#Live Ops
Why it’s important to keep your initial players happy
In our last data science report on what makes a game successful we looked at the evolution of key game metrics over 90 days after launch, across 400+ games. (If you haven’t read that already, we definitely think you should before going forward with this one.) One of our findings was that most successful games show a better handling of their initial installs, dubbed the Golden Cohort. We thought it would be an interesting venture to dig a bit deeper into this. And so the queries began. Methodology Sample description We look at players from 208 games that hit 1000 installs during 2014. They represent the games that on a cumulative revenue basis are in between the 50th and the 90th percentile. This ensures we analyse the most successful games in terms of revenue in our network (games that pertain...
#Live Ops
Why Habit Formation Is The Key To Long Term Retention
Forenote: The goal of this article is to give you pointers about how habits work, beyond good and evil. It tries to depict some unconscious habit-related mechanisms that come into play in our games. Only that way can we get a better grasp of how we function from a psychological standpoint – and take design decisions in consequence, aware of the consequences of our choices. “We are what we repeatedly do”, said Aristotle. In other words, we human beings are shaped by our habits. Each and every one of us has hundreds of habits. Be it heading to the kitchen as soon as we wake up to make some coffee… or logging onto our preferred MMO to tackle our dailies before work. As you know, habits are mechanical. A player who gets used to playing your game well will most likely keep coming back to it. A player who gets used...
#Marketing & Publishing
16 Reasons Why Players Are Leaving Your Game
Players leave games. According to Marc Robinson’s 2013 GDC talk, “On average, less than 40% of players return to a free-to-play game after just one session.” [bctt tweet=”On average, less than 40% of players return to a free-to-play game after just one session!”] And as you know, our first duty as professional game designers is to create compelling experiences. We make games for the players to enjoy and play! If they leave our games too fast and too often, we have failed. Thinking of the reasons why players are leaving your game is a great opportunity to put yourself in their shoes. Not only that, your financial success largely depends on the size and fidelity of your audience. In particular if you are monetizing your game with in-app purchases. The data science team here at GameAnalytics recently unveiled the results...
#Game Design
Squeezing more juice out of your game design!
So you’ve made a great core game. The mechanics are rock solid, the first time user flow feels great and people can understand how to play, but somehow your game doesn’t feel quite right. Since gamers first began interacting with controllers, designers have struggled to make experiences feel better, this adaptation of your games feel is often referred to as a game’s juiciness. What is juicing all about? Game Juice is a pretty wide yet specific concept. As the term suggests, juicing is about taking a game that works and adding layers of satisfaction to improve game feel. Satisfaction is created by the senses, every visual and auditory input has the ability to make something that is virtual work in a way that is more believable. It’s not the art of realism, but more the art of illusion that leads a...
#Game Design
How To Create Immersive Game Intros
Your game’s intro can make or break its retention. Nathan Lovato offers tips on how to get your players through the intro and make sure they stay long enough to get a taste of the best your game has to offer.
#Data & Analytics
What Analysing 400+ Games Has Taught Us
Each year brings with it a set of new fads in gaming, some make it, some falter, but one question is ever present: what makes a game successful? In an attempt to answer this, we looked at the evolution of key game metrics over 90 days after launch, across 415 games released in 2014 and spreading across multiple genres and platforms.
#Data & Analytics
Game Analytics From A Game Designer’s Perspective
As game designers, we tend to perceive our activity as a mix of art and science. After all, game design is deeply linked to psychology, as well as design! The design part is pretty straightforward and well-documented. There is plenty of reading on the topic, starting with Jesse Schell’s famous textbook. It is different with game analytics. The domain is still young. 10 to 15 years ago, we lacked both the processing power and the connectivity to track player behaviors. But today, it is different! Game analytics offer an exciting array of new possibilities for everyone in game studios! Game analytics can change the face of game development. They are helpful from alpha testing to QA, community management to monetization. Where we had to guess before, we designers can now make decisions based on real data! This is...
#Tool & Product
The GameAnalytics-adjust Integration
As some of you may have noticed, we have in place a seamless integration with adjust – the business intelligence platform for mobile app marketers. But what does this mean for you? Everyone knows by now that in today’s market making a great game just doesn’t cut it anymore. So, if you’re using adjust to consolidate your ad campaigns, and GameAnalytics to track and analyse your players’ in-game behaviour, this feature can help you thoroughly evaluate and optimise your marketing efforts. Through this easy-to-set-up integration that only requires you to copy-paste your GameAnalytics game key in the adjust analytics partners settings, you’ll be able to take full advantage of what both these great tools have to offer. Take Playraven, the Finnish game development studio behind Spymaster, for example. They’ve been using the adjust-GameAnalytics integration to pull their attribution data into...
#Data & Analytics
Games and Analytics: A look through time
The fear of losing the fun of your game when you start implementing analytics is ever present. But taking a look at the classics from which most developers get their inspiration, will reveal seamless ways of integrating game design and analytics. One of the problems when you start looking at data for your game is that you might get lost in it. Usually, a game developer starts designing a game based on that single spark of inspiration. A radical ambition of creating a fun and memorable experience for players. All too often, the use of analytics and data gets added as an afterthought. A necessary caveat to make informed decisions, not really to make the game better, but to make the game better at putting butter on your bread. To many game creators, therefore, the use of analytics seems alien...
#Marketing & Publishing
A new approach to marketing mobile games
Mobile gaming is a fiercely competitive, fast changing field. Developers are under constant pressure to make games better. Meanwhile, advertising costs are climbing, as industry leaders like King Digital (maker of ‘Candy Crush’) buy up much of the available ad inventory via Facebook and Twitter. Start-up ‘Seriously’ is taking a more creative marketing approach. Founded by two executives who previously worked at Rovio (maker of ‘Angry Birds’), the company successfully launched its first game ‘Best Fiends,’ on iOS in October. To get the word out about the game’s latest update on iOS (and its launch on Google Play), Seriously is teaming up with YouTube mega-star, PewDiePie. Here’s our Q&A with Co-Founder/CEO Andrew Stalbow: How would you describe Seriously’s strategy? We’ve seen an enormous audience shift, from traditional media to mobile devices (tablets, phones, etc). We believe the next generation of...
#Editor's pick
2023 Roblox report: Behind the data with GameAnalytics
Download a comprehensive report of Roblox player behavior and game performance based on GameAnalytics data from 2023. This report highlights critical benchmarks and insights to help Roblox creators optimize their games. What’s inside? Devices analysis Players’ daily session frequency Average revenue spent per user Session length and count benchmarks Retention benchmarks Revenue benchmarks
#Editor's pick
The Game Developer’s Handbook to Mastering Data Solutions
Data is the key to success in the ever-evolving landscape of game development. Explore this guide to transform your data into insights using our turn-key data solutions. What’s inside? Our comprehensive guide explores cost-saving strategies and real-world applications for advanced use cases. Learn how to seamlessly integrate data sources, unlock detailed player insights with Player Warehouse, access real-time data with Raw Export, and ensure data privacy compliance.
#Case study
Developing a #1 VR MMO: Ramen VR’s Journey with GameAnalytics
Discover how Ramen VR used data-driven game development to launch "Zenith: The Last City", which became the #1 bestselling game all major VR platforms—including Meta Quest/Rift, Steam and PlayStation VR.
#Editor's pick
Using AI to Supercharge Your Game Art Design
Discover how tweaking AI tool settings can help you generate varied art styles, produce better concepts, and speed up the process from prototype to final design. With AI on your team, creating unique game art has never been easier or faster.
#Editor's pick
Event Design & Tracking Guide for GameAnalytics
Learn how to create an adaptable tracking plan, enabling you to unlock richer insights and maximize the value of your data within GameAnalytics.
#Editor's pick
From Zero to Hero: Tracking Key Success Pillars in Gaming
Our COO, Allison, recently joined Mobvista for the first episode of their "From Zero to Hero" video series. Watch the video today for a detailed overview into tracking three essential pillars of gaming success: Acquisition, Engagement, and Monetization.
#Editor's pick
How studios use DataSuite to find hit games
Learn how successful publishers evaluate hundreds of games per month, to find the next hit game.
#Editor's pick
Among Us VR dev talks about how to create immersive worlds
VR is all about immersion. It’s about allowing players to lose themselves in more than just a game, but a new world. You have to build VR experiences the right way to make this happen. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. “For VR, you want to make the player feel like they’re actually in the world you’ve created. This isn’t as true or a high priority in PC and console games. If people start to lose that sense of presence and immersion, then a lot of the reason they put the headset on is hurt. They want to go to another world or be someone new. So you need to help them feel like they’re really there and really that...
#Editor's pick
GameAnalytics H1 Update: New Product Improvements!
It’s been a busy time since February, when the largest update in GameAnalytics history was launched. Read on for more information about what’s changed recently, and new functionality coming to the platform very soon.
#Case study
How TapNation uses DataSuite to increase the LTV of 19 hit games by 50% in only 6 months
Smashing obstacles with Giant Rush While they’ve seen huge improvements using DataSuite across their portfolio, one game stands out in particular: Giant Rush. (And not just because the character is huge.) The title has now reached over 140 million downloads. And, through a series of A/B tests and insights from the data they collected, they’ve been able to increase the LTV by a whopping 200% over six months for this specific title. “It’s because we A/B test every day,” Philippe Grazina from TapNation says. “We ask questions like: When are players leaving the game? For example, the boss in Giant Rush. If we spot that they’re leaving at the same point every time, we know we need to make a change. Small details like that really help.” Through these granular insights, TapNation can iterate and improve on their game step...
#Editor's pick
How to Build a Data Warehouse for Games from Scratch
Over our last couple of blogs around data warehouses, we’ve explained how they let you analyze data from across your portfolio and look at what insights you can gather from them. Now, we’ll dive into how to build a data warehouse. What steps do you need to take and what resources will you need? To figure this out, we’ve rounded up the costs, steps, and tools we think you’ll need to get started. Please note, that we haven’t included the cost of running an engineering department (which you’ll need), which can end up being a lot of $$$. What do I need to get started? Before you start, you’ll need to ensure you have the right people. You’ll likely need a software or data engineer, and perhaps an architect or DevOps engineer. You’ll also need to budget for tools like...