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9 min read
#Game Deconstructions

Building My First Game – Terry Karavoulias’s Story

Editors Note – this post was originally published by Terry Karavoulias. Working as a director in web, Terry has little to no experience in designing or programming video games, but does have a heck of a lot of YouTube tutorials, and a ton of motivation. Last year during my Christmas break, I had an itch to start a new side project. I wasn’t sure what I wanted to work on, but I knew that it wasn’t going to be another website. I manage a web development team by trade, so I needed something different and challenging. While enjoying the time off, I was playing with my Nintendo Switch and downloaded Blossom Tales. If you’re not familiar with the game, it’s an indie title that can best be described as Zelda: A Link to the Past, but with slightly less charm. Blossom Tales reminded me...
3 min read
#Tool & Product

Get Your Insights On The Go With The GameAnalytics Mobile App

On the 8th October 2018, we released our free GameAnalytics Mobile App, allowing you to get your fix of insights on the go, for your entire portfolio. This is currently available in English and Chinese, but we have plans to expand out into other languages! Not a user of GameAnalytics? Not a problem. Sign up for free here and even experiment demo data with before integrating your own game. Why we launched this app We’re constantly improving and working on our current tool, and always have the end user in mind. We wanted to launch something similar to the daily email reports, but with a more ‘on the go’ feeling. A bite-sized version of the tool seemed like the perfect solution here, and allows you to get valuable insights for your games whenever you need. What you can find in the...
3 min read
#Tool & Product

Roblox SDK Now Available For GameAnalytics

Little under a week ago, we had the great pleasure of welcoming Roblox into our SDK family. Developers of the Roblox engine can now reap the full benefits of the GameAnalytics tool for their entire portfolio – all at the click of a button (and a couple more small sneaky setup steps). This is now the 20th SDK we’ve released, and counting. We want to make sure all game developers out there can have access to analytics, so you can expect to see more quality engines on our list. And just like all of our other SDKs, we’ve made this integration process as quick and simple as possible. If you find yourself needing more information however, you can check out the dedicated documentation for the Roblox SDK here (you can also download the SDK here too). About Roblox Calling their...
4 min read
#Data & Analytics

What Kinds Of Western Games Have Taken Off In Japan?

Editor’s Note: this post was originally published by Kalle Heikkinen, Chief Game Analyst at GameRefinery. With almost 400 game analysed under his belt, Kalle has a solid understanding of what works and what doesn’t in the mobile game market. A few weeks back, GameRefiney took a look at which Western games have been able to make a splash in China. This time around, they set their gaze on the land of the rising sun, an extremely attractive market with one of the highest average revenue per player-stats in the world. Gaining traction in this highly competitive market is difficult, however, as local brands and publishers have a strong following among the Japanese. Nonetheless, despite these challenges, a good number of Western games have been able to hold decent top grossing positions in Japan. The question is: what are these games and what genres...
mobile ui design 10
10 min read
#Guides

Mobile vs Desktop UI: Key Differences In Design

Mobile gaming continues to outpace both PC and console segments in the global games market, and now represents over half (51 per cent) of the total market share, according to Newzoo. And in today’s market, developers are no longer making a game for just one device. Mobile games in particular can now be been seen on desktop, Nintendo Switch, and other top consoles. So when keeping all of these unique devices in mind, how can you make sure your game’s UI works across them all? Psst! This post is slightly longer than usual, so you can jump to something in particular, if you want: Keeping it simple – difference in space and layout Choose your controls well – buttons vs. HUDs When to turn up the graphics – quality control UI checklist: testing your interface Top takeaways: everything summed up...
23 min read
#Marketing & Publishing

Boyfriend Dungeon: The Secrets Of Their Email Marketing Strategy

Editor’s Note: this post was originally published by Chris Zukowski, Creative Director at Return to Adventure Mountain, who also developers games that are bizarre twists on classic genres. You’ll recognise his work in titles such as Return of the Zombie King and Wizard Golf RPG.  Boyfriend Dungeon is an indie game being developed by Kitfox Games about dating luxuriously beautiful weapons and then using them to fight monsters. It was originally announced back in October 2017. On August 15th of 2018, the Kitfox team launched a Kickstarter for the game. The Kickstarter took the internet by storm and went totally viral on social media. The Boyfriend fever even reached as far as general interest magazines like Gentleman’s Quarterly. The game was funded within hours and when the Kickstarter ended 30 days later it earned 4x its initial goal. The team executed...
12 min read
#Game Deconstructions

Taking The Plunge Into Game Dev – Beasts Of Burden Interview

Located within the Copenhagen branch of GameAnalytics is our GameHub, where anyone can come and use the space in order to develop and grow their games. One such group are the developers of Beasts of Burden, who have just started their kickstarter campaign… Thanks for chatting with me today. Can you shed a light on what Beasts of Burden is? Gladly. So, in short, Beasts of Burden – bob – is a game-driven approach to establishing better habits, overcoming stress, and improving feelings of well-being. We’ve based this game on 30 years of research into stress management, and it provides bite-sized and fun activities proven to build a resilient mindset. All of which is delivered by powerful A.I. within one central app. Here’s a nifty video we put together to build a better picture of what it’s about: And how...
3 min read
#Tool & Product

Stencyl SDK Is Now Available For GameAnalytics

Editor’s note: Please be aware that we have now deprecated this SDK and this engine/environment is no longer supported. If you have any questions about this change, please contact our support team. Earlier this year, we had the great pleasure of welcoming Stencyl to our collection of SDKs. Stencyl is a powerful engine for everyone, from beginners to pro game devs, and has a focus on 2D games. This is now the 19th SDK we’ve released, and definitely won’t be the last. Our goal is to provide analytics to all game developers out there, so you can expect to see more quality engines on our list. Just like all of our other SDKs, we’ve made this integration process as quick and simple as possible. If you find yourself needing more information however, you can check out the dedicated documentation for the Stencyl SDK...
4 min read
#Tool & Product

GameAnalytics Product Update – What’s New In Our Platform

Earlier this year, we ended our open beta and officially released a major upgrade to GameAnalytics. To keep you in the loop with what’s new, we’ve outlined the improvements and features that have been released since we went live, and what you can expect to see on the horizon. What’s changed with the upgrade? The first thing you’ll notice is that we have introduced new functionality like multidimensional filtering, the ability to split your data by specific dimensions or events, and changing gameplay parameters within your live games. We’ve also refreshed our existing features. Check out these blog posts to learn more: GameAnalytics Beta Update Overview New & Improved Multidimensional filtering About Druid – GameAnalytics New Backend Technology Improvements since we went live Since we went live in September, we have been listening closely to your thoughts and feedback. The...
8 min read
#Game Deconstructions

Key Lessons From Studio Q – BitMango Interview

After the launch of one of their biggest games, I spoke with Sung-Ku Kim, Director of Studio Q at BitMango, to understand more about the history of the company, and key lessons the studio learned on their path to success.  Before we dig into the details, are you able to give us some background into how BitMango started? BitMango has had an interesting journey actually. We originally started out as a subsidiary of a company called Datawave, which was mainly focused on keyword search ads. The CEO of Datawave, Kisup Lee, was inspired by the gaming industry, and so looked to invest in it. And that’s where BitMango came in. To enter such a competitive market, we really had to maximize our data analysis capabilities and use key metrics to monitor the performance of our games  – which was our...
8 min read
#Mechanics & Features

Match3 Games – Meta Layers And Matching Types

Editor’s Note: this post was originally published by Erno Kiiski, Chief Game Analyst at GameRefinery. In his job, he’s played and analyzed hundreds of titles on a feature level, giving him a strong sense of the current mobile game market. Match3 puzzle is and has always been one of the top genres in mobile gaming – especially in western markets. The simple yet addictive Match3 mechanics appeal to a wide range of players and for many of them, crushing candies and popping bubbles are the first steps into the world of mobile gaming. Being “in the top” can, of course, be defined in various ways, but when it comes to Match3 games, they tick all the boxes. For instance, when looking at IAP revenues generated during the past quarters, the Match3 genre beats its competitors quite clearly in the US:...
8 min read
#Data & Analytics

Not GDPR Again – Steps To Keep Your Game And Company Compliant

You know the word, and you know it’s important. But what does GDPR really mean? And why do you need to care about it? To help new developers and studios located outside of the EU, we’ve outlined a list of important steps that can keep your game and company fully GDPR compliant. TL;DR – Your GDPR checklist Step 1: Ask for consent Step 2: Find out where you data comes from Step 3: Put safety first (Data Protection Impact Assessment) Step 4: Don’t be clingy (Allow your users to withdraw) Step 5: Know how GDPR affects overseas developers Step 6: Be clear but creative with your forms Step 7: Embrace full compliance So, what exactly is GDPR? GDPR stands for General Data Protection Regulation (GDPR), and this new European law has changed the game on how companies manage personal data....
10 min read
#Game Deconstructions

7 Incredible Game Design Examples And Why They Work

Deciding how to visually represent your mobile game is arguably the most exciting stage in your app’s development. But it can also be one of the greatest challenges. Balancing breathtaking visuals or charming aesthetic features with practical and seamless navigation is something not all developers have been able to easily achieve. Essentially, a good design style needs to draw users in to an engaging world through great aesthetics and unique visuals, while also supporting the overall user experience. An amazing hand illustrated backdrop by a talented artist is all well and good. However, if it doesn’t match up with your game’s core functionality, it’s not worth the investment. Whether you’re developing hyper-casual or hard-core games, finding the right design involves an appreciation of your genre’s limitations, a practical understanding of user experiences and most of all, a flare for creativity....