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#Data & Analytics
How To Build Killer Dashboards In Game Analytics
Think about how many times you visit your analytics dashboard on any given day. Then, think about how many times you send and reference analytics. You’re probably not only spending many hours in your analytics in any given week, but you’re possibly also relying on those dashboards and the reports they generate for key insights into your audience, and potentially even investor or C-Suite buy-in. After all, telling a story with your analytics reports is invaluable! Therefore, the creation and curation of those dashboards is incredibly important. In fact, making the choice about what to feature and highlight on each dashboard should be one of the most well-thought-out decision processes that you can engage in as a game developer. After all, analytics are at the heart of your game’s success itself, so they should be crafted carefully in order to...
#Live Ops
Going Multi-National: A Follow-Up Interview with FRVR
Editor’s Note: After our previous interview with FRVR back in 2017, we want to catch back up with founder Chris Benjaminsen to see how the company has grown, what changes have applied to the structure of his company, and what his plans were for FRVR in 2018 and beyond. So, what have you been up to since we last spoke to you? [Laughs] That’s a big question – quite a lot! The company is very different from where it was last time – my memory is not perfect, and I can’t pinpoint where we were then. However, to give you an update, we are nine people now. The 9th person just joined the company, we do around 2 million DAU daily, and about 30 million monthly, which I think is not too far off from where we were last time....
#Marketing & Publishing
Part 2: Are Casual Games Maturing? Lessons from Playrix!
Editor’s Note: This is the second in a series of articles looking at casual and mid-core games. The first, which looks at Angry Birds 2 and features a Q&A from developers Rovio can be found here. The first part of this analytical series focused on Rovio Entertainment and how they successfully evolved and matured their multi-million dollar Angry Birds franchise. In the second part of this article series, we put a spotlight on top 10 grossing casual games developer Playrix, who are trying hard to innovate and experiment with casual games, challenging the established norms of this genre, and finding profound success! Playrix is known for a string of successful top 10 grossing hits like Homescapes, Gardenscape and Fishdom in the highly competitive Match 3 genre, which is often dominated by the likes of King, Jam City & Peak Games. Source: Think Gaming (20/01/2018) “But unlike its peers, Playrix is not relying solely on eye candy graphics,...
#Ads & Monetization
Microtransactions In Games: The Good, The Bad, And The Ugly
Microtransactions (or MTXs for short) are small purchases players make to unlock further gameplay, gain extra lives, change a character’s appearance, or speed up the gaming process in simulation games like The Tribez. The microtransaction business model has a strong right to exist on mobile; in a world where a Match-3 game costs up to $200,000 to develop and promote, even when they are often distributed for free, game studios are bound to find ways to make money from their hard work somehow. At the moment, over 90% of all mobile games use the freemium model; the apps are free to play (F2P) and incorporate various in-app purchases (IAPs). Although only 1.9% of players actually spend money on in-game content, they bring up to 90% of the total mobile game market revenue, which hit $46.1 billion in 2017. Last year...
#Data & Analytics
Mobile Gaming Industry Analysis for 2017
Travel back in time and see what KPIs the top genres were hitting, in this 2017 industry overview.
#Tool & Product
GameAnalytics Now Compatible With NativeScript
Editor’s note: Please be aware that we have now deprecated this SDK and this engine/environment is no longer supported. If you have any questions about this change, please contact our support team. We’re pleased to announce that GameAnalytics has now been set up to work with NativeScript, making it as easy as possible for you to help create iOS and Android apps with technology you may already know. You can now integrate NativeScript with our free tool, and get data about your player’s behaviour. It only takes a few steps to integrate, and you can download the NativeScript SDK from the download and installation page. About NativeScript NativeScript is a way to build and create cross platform apps for iOS and Android without web views. By using Angular, JavaScript, or TypeScript in your preferred editors, you can get truly native UI and...
#Data & Analytics
How to Plan and Track Events in Mobile Games
At one stage in your career you’ve begun to care about data. You decide that you want to know what your players are doing, so you start tracking gameplay events. You track everything. With a flurry of code your app is sending tracking events for every card combination, move, spell effect and battle stat! Pat yourself on the back, you have created terabytes of garbage. “Data is not information, information is not knowledge, knowledge is not understanding, understanding is not wisdom.” Clifford Stoll, Physicist Data collected without reason is just data. To be able to make informed decisions you need context, and only by understanding your player’s intentions will you start to be informed. There are a lot of similarities between mobile games and therefore there are some very standard metrics you might look at. We’ve created a simple tracking plan that you...
#Data & Analytics
The Best Kept Analytics Secrets Of The Most Popular Games: Great Artists Steal
There’s an infamous quote that’s been ascribed to a variety of artists and creative minds over the years, including Pablo Picasso, but Steve Jobs may have been the most famous to use it when, while discussing the Macintosh, he said that “great artists steal”. However, the phrase applies to much more than just the iconic machines; it can also be used when discussing painting, composing, writing, and – naturally – creating amazing games. That’s probably obvious when it comes to the creative side of developing a game, but being able to recognize greatness, and not necessarily stealing – but adapting it for your own purposes – is valuable when it comes to the analytics side. Learning From The Greatest It should hardly be surprising that the best games tend to have great analytics – and smart analytical minds behind them...
#Data & Analytics
Are Casual Games Maturing? Lessons from Angry Birds 2
This article was co-Authored with Michael Katkoff and originally published by Om Tandon here. Casual Games Casual games is a relatively new genre that was arguably kicked off by PopCap when Bejeweled launched on browsers in 2001. The true growth of the genre was enabled by Facebook and driven by Zynga’s FarmVille and other Ville-style games. The third and largely ongoing growth started in 2012, when King took its popular Facebook game Candy Crush Saga to mobile. Today, when we talk about casual games, we tend to mean games with relatively simple gameplay, substantial active user base and somewhat limited monetization potential compared to more advanced games. In short, casual games are generally targeted at people who may not traditionally consider themselves as gamers. Casual games like Angry Birds, Candy Crush Saga, and Temple Run are typically distinguished by simple rules, reduced demand...
#Game Deconstructions
Top 10 Games to Keep you Merry & Cosy Over the Holiday Season
Christmas trees, decorations, presents, food, holidays, time off, drinks, family, friends. Stop. Start again. The holiday season is at the door and all the magic (and stress) captures everyone for 2 weeks. It’s also a time when you can find an opportunity to do things that you do much less the rest of the year; playing games is one! 2017 has been a great year for GameAnalytics, team growth, product improvements, and many new amazing games that have used our tool and reached some record numbers. The list is pretty long, and it wasn’t an easy choice, but here’s a list of our top 10 favourite games that we’ve enjoyed playing over the past year (and even longer for some!). I hope it helps with the Xmas dinner hangover… 10. Idle Miner Tycoon Developed by Fluffy Fairy Games OK. Christmas...
#Data & Analytics
How To Determine Your Game’s Player LTV
It’s pretty easy to figure out how much a given player has spent on your game during the course of a set period of time. However, it’s much more complicated to figure out that player’s actual value to your community (and your bottom line). After all, you had to spend a certain amount to get that player to your game to begin with – marketing and promotions aren’t free! That’s where calculating player lifetime value or LTV comes in. The most basic definition of LTV is that player lifetime value equals the amount of revenue earned from an individual player throughout their lifetime – or the profit they will generate for you from their first moment playing your game until the last. We’ve talked about calculating player lifetime value before, and the standard simple equation holds true – the return...
#Game Design
How to Make a Successful Indie Game
The games market is absolutely booming and will top $108 billion this year, growing at a CAGR of 19%. Mobile games remain its most lucrative segment and now account for 42% (or $46.1 billion) of the total revenue generated by app publishers. Want to grab a share of the pie? How to create an indie game: step-by-step guide to success Market research It all starts with an idea – and your idea has to be validated. Here’s what you should do: Study the App Store and Google Play download/top grossing game charts to see what game genres tend to perform better in terms of revenue and user engagement. As of October, 2017, the upper regions of the US top-performing iOS app charts are occupied by popular Match 3 games like Candy Crush, Puzzledom and Homescapes, the omnipresent Minecraft and occasional...
#Guides
6 Tips for Hiring the Best Game Developer Talent
Starting a brand new indie game development studio is not an easy task. The main reason for this is the fact that finding the right people who will work with you can prove to be quite difficult. Not everyone is cut out to work in such an environment and put themselves on the line each day while not having a guaranteed income. An indie game studio is a huge mixture of business and passion and this means that you need to find people who are similar with each other to begin with. Compared to big corporate studios, the people in indie gaming have a lot of individuality and they all look to create unique games that will reach people across the world and leave a huge impact on them. In order to be successful in this world, you need to...
#Editor's pick
2023 Roblox report: Behind the data with GameAnalytics
Download a comprehensive report of Roblox player behavior and game performance based on GameAnalytics data from 2023. This report highlights critical benchmarks and insights to help Roblox creators optimize their games. What’s inside? Devices analysis Players’ daily session frequency Average revenue spent per user Session length and count benchmarks Retention benchmarks Revenue benchmarks
#Editor's pick
The Game Developer’s Handbook to Mastering Data Solutions
Data is the key to success in the ever-evolving landscape of game development. Explore this guide to transform your data into insights using our turn-key data solutions. What’s inside? Our comprehensive guide explores cost-saving strategies and real-world applications for advanced use cases. Learn how to seamlessly integrate data sources, unlock detailed player insights with Player Warehouse, access real-time data with Raw Export, and ensure data privacy compliance.
#Case study
Developing a #1 VR MMO: Ramen VR’s Journey with GameAnalytics
Discover how Ramen VR used data-driven game development to launch "Zenith: The Last City", which became the #1 bestselling game all major VR platforms—including Meta Quest/Rift, Steam and PlayStation VR.
#Editor's pick
Using AI to Supercharge Your Game Art Design
Discover how tweaking AI tool settings can help you generate varied art styles, produce better concepts, and speed up the process from prototype to final design. With AI on your team, creating unique game art has never been easier or faster.
#Editor's pick
Event Design & Tracking Guide for GameAnalytics
Learn how to create an adaptable tracking plan, enabling you to unlock richer insights and maximize the value of your data within GameAnalytics.
#Editor's pick
From Zero to Hero: Tracking Key Success Pillars in Gaming
Our COO, Allison, recently joined Mobvista for the first episode of their "From Zero to Hero" video series. Watch the video today for a detailed overview into tracking three essential pillars of gaming success: Acquisition, Engagement, and Monetization.
#Editor's pick
How studios use DataSuite to find hit games
Learn how successful publishers evaluate hundreds of games per month, to find the next hit game.
#Editor's pick
Among Us VR dev talks about how to create immersive worlds
VR is all about immersion. It’s about allowing players to lose themselves in more than just a game, but a new world. You have to build VR experiences the right way to make this happen. This goal is always top-of-mind for Schell Games. In this interview, we spoke to Schell Games’ Vice President of Product, Charlie Amis, to learn their story. “For VR, you want to make the player feel like they’re actually in the world you’ve created. This isn’t as true or a high priority in PC and console games. If people start to lose that sense of presence and immersion, then a lot of the reason they put the headset on is hurt. They want to go to another world or be someone new. So you need to help them feel like they’re really there and really that...
#Editor's pick
GameAnalytics H1 Update: New Product Improvements!
It’s been a busy time since February, when the largest update in GameAnalytics history was launched. Read on for more information about what’s changed recently, and new functionality coming to the platform very soon.
#Case study
How TapNation uses DataSuite to increase the LTV of 19 hit games by 50% in only 6 months
Smashing obstacles with Giant Rush While they’ve seen huge improvements using DataSuite across their portfolio, one game stands out in particular: Giant Rush. (And not just because the character is huge.) The title has now reached over 140 million downloads. And, through a series of A/B tests and insights from the data they collected, they’ve been able to increase the LTV by a whopping 200% over six months for this specific title. “It’s because we A/B test every day,” Philippe Grazina from TapNation says. “We ask questions like: When are players leaving the game? For example, the boss in Giant Rush. If we spot that they’re leaving at the same point every time, we know we need to make a change. Small details like that really help.” Through these granular insights, TapNation can iterate and improve on their game step...
#Editor's pick
How to Build a Data Warehouse for Games from Scratch
Over our last couple of blogs around data warehouses, we’ve explained how they let you analyze data from across your portfolio and look at what insights you can gather from them. Now, we’ll dive into how to build a data warehouse. What steps do you need to take and what resources will you need? To figure this out, we’ve rounded up the costs, steps, and tools we think you’ll need to get started. Please note, that we haven’t included the cost of running an engineering department (which you’ll need), which can end up being a lot of $$$. What do I need to get started? Before you start, you’ll need to ensure you have the right people. You’ll likely need a software or data engineer, and perhaps an architect or DevOps engineer. You’ll also need to budget for tools like...