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10 min read
#ASO

A Guide to the Top Grossing Games on the AppStore (Part 3)

In Part Three of the article we reach a well deserved conclusion upon the Top Grossing Games in the App store, as well as reveal which is the final dominating game type.
9 min read
#ASO

A Guide to the Top Grossing Games on the AppStore (Part 2)

In Part Two of the article we delve deeper into the top grossing chart, only to find out that gambling, quite an old "sport", dominates the mobile app world as it does with everything else.
Tighten Games
13 min read
#Data & Analytics

Building Tight Games With Game Metrics (Part 3)

This is the third and last part of adding analytical insights to Daniel Cook’s blog post on "Building tight game systems of cause and effect". If you missed the two first parts, you can access them through this link Part 1 and this other one Part 2 respectively.
dont make me think
12 min read
#Game Design

Don’t make me think – Applied to game design

No matter how big and smart our brains are, we humans are still lazy when it comes to thinking. Joakim Achrén, CEO at My Next Games company, is here to illustrate how embracing the inherent laziness of players can actually improve your games. And we will be adding some metric sauce here and there
6 min read
#Game Deconstructions

Beating Candy Crush Saga

Michail Katkoff is back with more game analytics goodies. In this post specifically, he will dissect one of the most succesful games of all time, Candy Crush Saga, and give you tips on dethroning the king of social gaming, none other than King (pun intended). So read on.
Tighten Games
14 min read
#Data & Analytics

Building Tight Games With Game Metrics (Part 2)

Two weeks ago we started “metricifying” Daniel Cook’s, Chief Creative Officer at SpryFox, blog post on "Building tight game systems of cause and effect". This week we begin part two of this game-analytical journey.
Tighten Games
11 min read
#Data & Analytics

Building Tight Games With Game Metrics (Part 1)

In July 2012 Daniel Cook, Chief Creative Officer at SpryFox, published a blog post about making games easy to understand and play, which he called "Building tight game systems of cause and effect". Here are a number of game metrics ideas and suggestions inspired by the techniques described in that post.
8 min read
#Marketing & Publishing

The Economics Of Mobile Game Publishing

Our latest guest post brings a new face to the GameAnalytics blog. Eric Seufert is a quantitative marketer with a specific interest in freemium analytics and product design. He is currently writing a book called Freemium Economics, which will be published by Morgan Kaufmann in late 2013. He also blogs frequently at Ufert.se, so feel free to pay him a visit.
2 min read
#Tool & Product

Introducing the GameAnalytics Unity Cheatsheet

Spring is already upon us, so we thought of bringing a breeze of fresh air into the GameAnalytics SDK for Unity. We have listened closely to the feedback of our Unity users on the GameAnalytics package. Read on to see what this update brings.
Custom segments
6 min read
#Data & Analytics

The Chaos Factor: The Biggest Challenge for Game Analytics?

How do you generate order from chaos? This is fundamentally the challenge game analysts face when given the task of making sense of some of the most complex information systems in the world: Massively Multi-Player Online Games. In this post we broach the topic of game balance in MMOGs and why making it perfect is so hard.
6 min read
#Game Design

Usability in Mobile Games: The Triumph of Bad Design?

Many successful games seem to have lately forgotten to include usability, which used to be the alpha and omega for game development, in their development process.
5 min read
#Data & Analytics

Five Tips for Killer First-Time Flow

In this post Michail Katkoff gives us some tips on achieving flow in video games. While the concept of flow has its roots in psychology, it has been in the last few years associated with the world of video games as well. Flow is defined as that state in which a person is fully immersed into a video game, which guarantees maximum enjoyment.
3 min read
#Tool & Product

GameAnalytics Goes Live: the Long Road to Democracy in Game Analytics

Here at GameAnalytics we believe that in game development, as in any other fields, knowledge is equivalent to power. However, no matter the size and nature of different game studios, they are all united in a slight lack of such knowledge: if a game studio makes it big, it rarely knows and understands the factors that have led to its success.