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Tool & Product
#Tool & Product
We’ve Got New Navigation!
Reporting in GameAnalytics just got a whole lot easier We have an early present for you. Today we launched our latest upgrade to the GameAnalytics tool: navigation designed to make your life easier. This is one of the biggest changes we’ve made to the interface in the last year – take it as a sign of some great things to come! ? So how exactly will this impact you? Take a look at the before and after comparison below, or login to GameAnalytics and check it out for yourself. Old Layout New Layout Now the custom dashboards have the attention that they deserve. More details about this update: Navigation goes a long way towards making the tool easier to use. Now your most important reports are ready for action, straight from the sidebar. In a nutshell, it’s now easier than...
#Tool & Product
GameAnalytics SDK Released for Microsoft UWP
From today, we’re happy to announce a brand new SDK for Microsoft’s Universal Windows Platform (UWP). Download the latest GameAnalytics SDK for UWP here. This SDK immediately opens up powerful, cross-platform analysis and reporting for anyone interested in building games within the Microsoft device family. We are planning to offer full support for Microsoft Xbox in the coming months. About Microsoft UWP Prior to Windows 10, you would target a specific operating system (either Windows, or Windows Phone), making the development process for a range of devices both time-consuming and resource intensive. With their latest O/S, Microsoft has revealed the Universal Windows Platform – and with it a new, more streamlined approach to managing their APIs. The API surface is now grouped into “device families”, meaning that you can support a wide range of devices (including mobile, tablet, PC, Xbox,...
#Tool & Product
GameAnalytics Now Available with Amazon Lumberyard
Editor’s note: Please be aware that we have now deprecated this SDK and this engine/environment is no longer supported. If you have any questions about this change, please contact our support team. Starting today, you can easily integrate GameAnalytics with Lumberyard, the AAA game engine recently launched by Amazon Web Services. Developers on Lumberyard can start making sense of player behavior to drive engagement and monetization, quickly and easily using the GameAnalytics SDK. The SDK includes full support for Windows, iOS and Android. GameAnalytics plans to offer support for PS4 and Xbox One in the coming months. Download the SDK You can find the full GameAnalytics SDK documentation for Lumberyard here. The documentation covers everything you need to know about setting up the SDK, including how to add custom events and dimensions, reporting on demographics and debugging the implementation. About Lumberyard Lumberyard...
#Data & Analytics
6 Game Analytics Questions: Answered by Data Scientists
Top 6 GameAnalytics questions: Can I use the same pair of keys for all platforms I am targeting? What common KPIs should I track using design events? I have sent events but I cannot see them in the tool. Where are they? I’ve setup IAP validation but all my monetization data is still invalid. Why? Can I automate the data export feature? Why did my funnel report fail to process? If none of the above concern you – good stuff. Maybe check out our recently updated post: how to increase your game revenue by 510% 😀 1. Can I use the same pair of keys for all of the platforms that I am targeting? Short answer: This is possible but we don’t recommend it. Long answer: We suggest that all users create a unique game entity for every platform that they target....
#Tool & Product
Corona V2 SDK Released
We’re pleased to announce that an updated GameAnalytics plugin is now available for the Corona game engine. With this update, we’ve added additional functionality of advanced GameAnalytics event types within the Corona Engine. You can download the update on GitHub here. With the V2 SDK, you now get access to the new tailored event types, which allow you to structure and analyze your data in a more accurate way. The event types include: Business events Receipt checking validation to ensure that purchases from the app store are successfully processed. Resource events Allowing you to track the source and sinks of your game data. Progression events Restructured to enable the sending of level and stage data along alongside values, so you can measure how users are progressing. Error events Designed for you to be able to send useful information about crashes...
#Tool & Product
GameAnalytics for C++ code now open sourced with Windows/Mac support
We have some great news for all you open source fans out there! By popular demand, GameAnalytics has decided to release their C++ SDK as open source. To start with the C++ SDK supports the following platforms: Windows Mac OS X But this can easily be expanded by crafty coders to support Linux for instance or maybe even console platforms if you really need a challenge. Also, integration with Steamworks could be explored. “So why make it open source?” you may ask. First of all, we want to support as many platforms as possible but as there are so many, we cannot cover all of them. Second, we want to reduce the risk of bugs and also discover new ways of doing things. Having our talented users contribute with improvements, optimisations or bug fixes to our SDK will make it even...
#Tool & Product
GameAnalytics Brings Free Analytics to Unreal Engine Developers
Press release: GameAnalytics, one the biggest independent free analytics providers in the games industry, and Epic Games, creators of the powerful cross-platform Unreal Engine, have partnered in order to seamlessly bring GameAnalytics into Unreal Engine. From today, Unreal Engine developers can easily integrate GameAnalytics via the Unreal Engine Marketplace and get instant access to the rich player data that GameAnalytics provides. The powerful backend will transform this data into valuable, accessible and actionable insights that can be used to improve their games. The tool breaks down player behaviour data into nine predefined or custom dashboards, allows developers to visualise any custom events defined by the developer and helps contextualise and compare metrics with other games that use GameAnalytics either as a whole or by genre. “During more than a decade, Epic has truly managed to push the boundaries for...
#Tool & Product
We’ve Partnered with Marmalade
Technical Update: As of March 2017, Marmalade will cease production and support of the Marmalade Game Platform, and instead focus on creating games. The GameAnalytics integration will continue to work in the short-term, but users will not be able to use their Marmalade account to login. Please check our docs page to download an alternative game engine SDK for GameAnalytics. We are proud to announce that we have a new dedicated SDK joining our family: Marmalade. We’ve partnered up with the great people developing the award-winning, cross-platform engine and made it so that you can now integrate GameAnalytics into your game painlessly when using Marmalade. This new partnership builds on our desire to be the go-to platform for developers looking to make their mark on the industry, providing them with the richness and flexibility they need when collecting and analysing player behaviour...
#Tool & Product
We’ve partnered with Fabric!
We are thrilled to announce our partnership with Fabric, to help developers build and scale their games. Over the next few months, we’ll be working closely together with the Fabric team, to bring the power of GameAnalytics onto their platform. Our goal with partnering with Fabric is to completely streamline the work involved with building with our SDK, ultimately making your lives easier. We highly encourage you to explore and manage GameAnalytics SDK through Fabric. “We’re excited to partner with these world-class services to help developers build amazing apps with Fabric. Twitter Fabric is trusted by developers worldwide to help them build and grow their apps and we’re looking forward to having these partners be part of the platform.” – Rich Paret, GM Developer Platform, Twitter Both GameAnalytics and Fabric was built with ease of use in mind, and we’ll...
#Data & Analytics
Mobile Games KPI Benchmarks for September 2015
Here we go again with another benchmarks update! As you may know, Benchmarks is a feature that allows you to compare your KPIs to those of 6,000 (and counting) other games tracked by GameAnalytics. Trends in the industry are continuously moving, and we offer you a reference point from which to start your analysis and drive business decisions. If you are wondering what the current situation of the market is, you should log in and check it out. Benchmarks for September are up and ready! Some highlights for September 2015: ARPDAU, ARPPU and Conversion have increased for genres such as Word, Trivia, Sports and Puzzle. Although retention overall has not increased, the same substantial growth is found in session length. This might be a direct consequence of people going back to work after vacation, and therefore, daily commuting....
#Tool & Product
The updated GameAnalytics Android SDKs are here!
Just like their iOS counterparts a few weeks back, our Android SDKs (native and Unity) have gotten themselves an upgrade! There are a lot of new features we are introducing with the V2 of our SDKS. Let our Senior Product Designer, Kristoffer, take you through all the goodies GameAnalytics has to offer. Update your SDK now, and get even deeper player behaviour insights and more reliable data. GameAnalytics now features 5 event types that we think cover 90% of everything you’d need to track in your game. Among the newly introduced are business events, for tracking real money transactions, and which capture the purchase receipt from the app store, to validate the purchases and ensure that your monetization data is reliable. If you have an in-game economy, you should be tracking what your players “sink” (lose) or “source” (gain) their...
#Tool & Product
Integrate the GameAnalytics SDK and compete for an Oculus Rift
As we’re always looking for ways to spice things up, we came up with a challenge. Get your GameAnalytics-SDK-integration-skills ready and let’s go! For 72 hours, all new games that will integrate our SDK will enter the competition to win: 1 Oculus Rift or 5 hours of expert analytics consultancy The two lucky winners will be announced next week, Monday June 8th! What games will qualify? The draw will be between all the games that: will have one of our SDKs integrated between May 29th 00:00 CET and June 1st 23:59 CET; will have at least the default integration in place – check out our integration guides for details; will be sending data daily between June 1st and June 8th. Ready… Set… Integrate! Have any questions? Write us an email. Want to know what the winner of the 5 hours...
#Tool & Product
Introducing Benchmarks – How do you stack up?
Benchmark feature released! Benchmarks allow you to compare your games’ performance to that of all the other games in the GameAnalytics’ network, giving you the context you need to make informed decisions that can improve your game.