Category
Ads & Monetization
#Ads & Monetization
Monetizing Puzzle Games: Box It Game Review
Yaniv Nizan talks about the monetisation model of his latest favourite puzzle game.
#Ads & Monetization
Freemium Economics: Commerce at a Price Point of $0
Eric Seufert on Freemium Economics: Leveraging Analytics and User Segmentation to Drive Revenue, his recently published book that covers topics ignored by many product developers, but which ultimately form the crux of the freemium model.
#Ads & Monetization
Mid-Core Success Part 4: Monetization
In the last part of his Mid-Core series, Michail Katkoff talks about why sustained monetization is a result achieved through excellent game design, a balanced game economy, engaging social mechanics and a fresh approach.
#Ads & Monetization
42 Ways to Monetize Your Mobile Game
It seems that forty-two is not only the answer to "life, universe and everything". It is also the answer to your monetization strategy. Read these 42 tips that Yaniv Nizan has to share on making your game profitable.
#Ads & Monetization
From Paid to Free(mium) in Three Steps
In this latest post, Michail Katkoff delves deeper into the realm of freemium and walks you through the process of assessing the profitability of switching an existing game from paid to freemium.
#Ads & Monetization
Getting and keeping players in the game store
While most players will definitely check your in-game store out of sheer curiosity, it's a true art to keep them there. An art in which Yaniv Nizan is ready to train you.
#Ads & Monetization
Game Economies – 5 mistakes to avoid
So you want your game to feature an in-game store? Avoid these five common blunders shared by Yaniv Nizan to make sure you do not scare your potential customers away.
#Ads & Monetization
How to Price your In-app Purchase Items
There's an entire science behind how to price your in-game purchases. Yaniv Nizan is back to give us some pointers on how to do it right.
#Ads & Monetization
Game Economy Balancing – 3 Ways to Prevent Pay-To-Win
Meet our new guest poster, Yaniv Nizan, CEO and co-founder of SOOMLA and also an expert in dynamic in-app purchases. In his first post, he will share some tips on how to handle one of the biggest challenges of free to play games: avoiding the aggressive pay-to-win mechanics.
#Ads & Monetization
How Rage of Bahamut Monetizes
This third post from Michail Katkoff, game analytics expert and friend of GameAnalytics, puts the spotlight on Rage of Bahmut - a game of contrasts. Michail explains how this game can effectively monetize players, while otherwise being bland, annoying and lacking polish.
#Ads & Monetization
How to Monetize an Infinite Runner
Michail Katkoff, Product Manager at Supercell, is back with yet another witty post. Michail is an expert in making profitable games using game analytics and an overall great guy and friend of GameAnalytics. This second post is a complex analysis on what defines a successful infinite runner game. Ladies and gentlemen, Michail Katkoff: