Category
Data & Analytics
#Data & Analytics
Introducing Clustering I: Behavioral Profiling for Game Analytics
Anders Drachen, Christian Bauckhage and Rafet Sifa introduce the foundations of cluster analysis for player behavior, and the background for why these kinds of techniques are useful for game analytics. This is the first in a series of four posts.
#Ads & Monetization
Economic Research On MMORPGS: A Quick Overview
Anders Drachen, Shawna Baskins and Joseph Riley take a quick look at some of the interesting research papers from the hallowed halls of academia and beyond.
#Data & Analytics
Visualizing Dynamic Behavior Flow
Using the MMORPG Glitch as a case example, Shawna Baskins, Joseph Riley and Anders Drachen describe the process of developing a method for generating behavioral profiles and visualizing how players over time migrate between these profiles.
#Data & Analytics
Analysing Auctions: The Case of Glitch
Shawna Baskins, Joseph Riley and Anders Drachen analyse Glitch's in-game economic system, concentrating on the auction house and NPC vendors.
#Data & Analytics
Data is good, but not all data is equally good
Effective data capture is like a sensory system for your game so you can understand the actual behaviour it exhibits rather than what we expect it to do or what focus groups tell us it might do. But can we always trust what the data tells us?
#Data & Analytics
Navigating the hazards of game data
Effective data capture is vital to delivering games as a service. The trouble is how do we know what the data means? How can we be sure we are asking the right questions?
#Data & Analytics
Video: The Cohorts and Realtime tools, reimagined
See what's new in the updated Cohorts and Real-time tools.
#Data & Analytics
Becoming A Games Analyst
For the first time on the GameAnalytics blog, Roy Hwang suggest what everyone should read before jumping into games analysis. This post outlines the process of becoming a viable games analyst, while also keeping an eye out for the most valuable resources out there.
#Data & Analytics
How To Detect and Prevent In-App Purchase Hacks
In-App Purchase hacks do not affect your game revenue as much as they affect game analytics coherence. This could lead to you taking incorrect game design and monetization decisions. Read this post to find out how you can limit them.
#Data & Analytics
Balance and Flow Maps
Anders Drachen brings Sean Houghton on the GameAnalytics blog to share some of his experiences with taking heatmaps to the next level by investigating balance maps in Transformers: War for Cybertron.
#Data & Analytics
Playstyle and Progression
In this post Anders Drachen introduces some of the main challenges of finding patterns in how games are played and in how play styles change across levels. He also showcases some new research results which were obtained through a thorough analysis of Tomb Raider: Underworld.
#Data & Analytics
How Criminal Case drives growth
Criminal Case is one of the best Facebook games in terms of growth. In this case study Michail Katkoff explains how a hidden object game can drive growth through rounded game mechanics.
#Data & Analytics
Building Tight Games With Game Metrics (Part 3)
This is the third and last part of adding analytical insights to Daniel Cook’s blog post on "Building tight game systems of cause and effect". If you missed the two first parts, you can access them through this link Part 1 and this other one Part 2 respectively.